protected PositionToValueAbsolute ( float pos ) : double | ||
pos | float | The absolute X position. |
return | double |
protected double PositionToValueAbsolute(float pos)
{
return
System.Math.Round(
mStart + mValueWidth * (pos - 1 - (mWorldUnitX - ScaleX))/(2*ScaleX -2),
mPrecision) ;
}