FarseerPhysics.ScreenSystem.GameScreen.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( ) : void
return void
        public virtual void Initialize()
        {
            if (DebugCanvas != null)
            {
                Transform.ScaleX = DebugCanvas.ActualWidth / ScreenManager.ScreenWidth;
                Transform.ScaleY = -DebugCanvas.ActualHeight / ScreenManager.ScreenHeight;
                Transform.TranslateX = DebugCanvas.ActualWidth / 2;
                Transform.TranslateY = DebugCanvas.ActualHeight / 2;

                //DebugView
                DebugView = new DebugViewSilverlight(DebugCanvas, TxtDebug, World);
                DebugView.DefaultShapeColor = Colors.White;
                DebugView.SleepingShapeColor = Colors.LightGray;
                DebugView.Transform = Transform;
            }
        }

Usage Example

Esempio n. 1
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        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.DebugCanvas = _debugCanvas;
            screen.TxtDebug = _txtDebug;
            screen.Initialize();

            //Tell the screen to load content.
            screen.LoadContent();

            _screens.Add(screen);

            IDemoScreen demoScreen = screen as IDemoScreen;
            if (demoScreen != null && screen.firstRun)
            {
                AddScreen(new PauseScreen(demoScreen.GetTitle(), demoScreen.GetDetails()));
                screen.firstRun = false;
            }
        }
All Usage Examples Of FarseerPhysics.ScreenSystem.GameScreen::Initialize