static void CreateCaret()
{
_caret = new Shape();
_caret.gameObject.name = "InputCaret";
_caret.touchable = false;
_caret._skipInFairyBatching = true;
_caret.graphics.dontClip = true;
_caret.home = Stage.inst.cachedTransform;
_selectionShape = new SelectionShape();
_selectionShape.gameObject.name = "InputSelection";
_selectionShape.color = UIConfig.inputHighlightColor;
_selectionShape._skipInFairyBatching = true;
_selectionShape.touchable = false;
_selectionShape.home = Stage.inst.cachedTransform;
}