public void Start()
{
Files.Formats.IFF.Chunks.SPR2FrameEncoder.QuantizeFrame = SpriteEncoderUtils.QuantizeFrame;
FSO.Files.Formats.IFF.IffFile.RETAIN_CHUNK_DATA = true;
FSO.Client.Debug.IDEHook.SetIDE(new IDETester());
(new GameStartProxy()).Start(FSO.Client.Program.UseDX);
}
}