FC3Editor.Nomad.PhysEntityVector.Create C# (CSharp) Method

Create() public static method

public static Create ( ) : PhysEntityVector
return PhysEntityVector
        public static PhysEntityVector Create()
        {
            return new PhysEntityVector(Binding.FCE_PhysEntityVector_Create());
        }

Usage Example

Esempio n. 1
0
        public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObjectSelection ignore)
        {
            EditorObject result;

            using (PhysEntityVector vector = PhysEntityVector.Create())
            {
                ignore.GetPhysEntities(vector);
                result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));
            }
            return(result);
        }
All Usage Examples Of FC3Editor.Nomad.PhysEntityVector::Create