public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObjectSelection ignore)
{
EditorObject result;
using (PhysEntityVector vector = PhysEntityVector.Create())
{
ignore.GetPhysEntities(vector);
result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));
}
return(result);
}