Duality.Resources.ShaderProgram.DetachShaders C# (CSharp) Method

DetachShaders() public method

Detaches VertexShader">Vertex- and
public DetachShaders ( ) : void
return void
        public void DetachShaders()
        {
            if (this.glProgramId == 0) return;
            this.compiled = false;

            // Determine currently attached shaders
            int[] attachedShaders = new int[10];
            int attachCount = 0;
            GL.GetAttachedShaders(this.glProgramId, attachedShaders.Length, out attachCount, attachedShaders);

            // Detach all attached shaders
            for (int i = 0; i < attachCount; i++)
            {
                GL.DetachShader(this.glProgramId, attachedShaders[i]);
            }
        }