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Drought
Entity
MovableEntity
isDead
Drought.Entity.MovableEntity.isDead C# (CSharp) Method
MovableEntity Class Documentation
Mostra file
Open project: kiniry-teaching/UCD
isDead()
public
method
public
isDead
( ) :
bool
return
bool
public bool isDead() { return health <= 0; }
MovableEntity
MovableEntity
addWater
checkForWater
checkStaticCollision
getOrientation
getPath
getPosition
hurt
isDead
isFullOfWater
move
rebuildRing
removeAllWater
render
renderInfoBox
setOrientation
setPath
setPosition
setSelected
suckTehWaterz
update
wait