public Equipment ( int id, string name, EquipmentType type, EAttackType attackType, EquipmentRarity rarity, int buyPrice, List surgeAbilities, int hands, List abilities, List dice ) : System.Collections.Generic |
id |
int |
/// The unique id of the equipment
/// |
name |
string |
/// The name of the equipment
/// |
type |
EquipmentType |
/// The equipments type
/// |
attackType |
EAttackType |
/// The attack type of the equipment
/// |
rarity |
EquipmentRarity |
/// The rarity of the equipment
/// |
buyPrice |
int |
/// The buy price of the equipment
/// This is 0 if the equipments rarity is not common
/// |
surgeAbilities |
List |
/// The surge abilities, if the equipment is a weapon
/// |
hands |
int |
/// The number of hands it takes to wield, if the equipment is a weapon
/// |
abilities |
List |
/// The abilities that the equipment have
/// |
dice |
List |
/// The dice that the equipment has
/// |
return |
System.Collections.Generic |
|