public void UpdateMp()
{
//Wrap our function inside a catcher
try
{
//Send update mp packet
Send(Packet.UpdatePlayer(this.Character.Information.UniqueID, 0x10, 2, this.Character.Stat.SecondMP));
//If character is in a party
if (Character.Network.Party != null)
{
//Send mp update packet to party
Character.Network.Party.Send(Packet.Party_Data(6, this.Character.Information.UniqueID));
}
}
catch (Exception ex)
{
Console.WriteLine("Update MP Error {0}", ex);
Systems.Debugger.Write(ex);
}
}