/// <summary>
/// Fix the control to a particular palette state.
/// </summary>
/// <param name="state">Palette state to fix.</param>
public virtual void SetFixedState(PaletteState state)
{
if ((state == PaletteState.Normal) || (state == PaletteState.Disabled))
{
_ticksTop.FixedState = state;
_ticksBottom.FixedState = state;
}
_trackPosition.SetFixedState(state);
}