/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (_redrawTimer != null)
{
_redrawTimer.Stop();
_redrawTimer.Dispose();
_redrawTimer = null;
}
// Must remember to dispose of the separator, as it can create a
// message filter that would prevent it from being garbage collected
_separatorController.Dispose();
}
base.Dispose(disposing);
}