public override void PopulateFromBase(PaletteState state)
{
// Get the values and set into storage
Draw = GetContentDraw(state);
Image.ImageH = GetContentImageH(state);
Image.ImageV = GetContentImageV(state);
Image.Effect = GetContentImageEffect(state);
Image.ImageColorMap = GetContentImageColorMap(state);
Image.ImageColorTo = GetContentImageColorTo(state);
Padding = GetContentPadding(state);
}