public virtual void SetFixedState(PaletteState state)
{
if (state == PaletteState.NormalDefaultOverride)
{
// Setup the overrides correctly to match state
_overrideFocus.Apply = true;
_overrideNormal.Apply = true;
// Must pass a proper drawing state to the view
state = PaletteState.Normal;
}
// Request fixed state from the view
_drawButton.FixedState = state;
}