public override void DoWork(IEnumerable<string> args)
{
if (Utils.IsInGame())
{
if (Utils.CheckArgs(ArgsNeed, args.Count()))
{
var request = new PeaceRequest();
request.From = CurrentUser.Name;
request.GameID = CurrentUser.CurrentGame.Value;
var response = ServerProvider.MakeRequest(request);
Console.WriteLine(response.Status == Statuses.Ok
? "Peace request sended to opponent."
: response.Status.ToString());
}
}
}