private static string GetSoundReferenceString(XmlSound sound)
{
var sprite = XmlParserTempProjectHelper.Sprite;
var count = 0;
foreach (var tempSound in sprite.Sounds.Sounds)
{
count++;
if ((tempSound == sound) && (count == 1))
return "../../../../../soundList/sound";
else if (tempSound == sound)
return "../../../../../soundList/sound[" + count + "]";
}
return "";
}