private void ClearMessages(bool clearAll)
{
int yStart;
if(clearAll)
{
yStart = 0;
}
else
{
yStart = 8;
}
for (int x = Room.MapWidth + 1; x < Room.MapWidth + 16; x++)
{
for (int y = yStart; y < Room.MapHeight + 3; y++)
{
SetGlyph(x, y, 0, Color.White);
}
SetGlyph(x, Room.MapHeight + 5, 0, Color.White);
}
}