void CheckFunctionalityAvailability()
{
var audioAvailable = AudioViewModel.SelectedAudioSource != null
&& AudioViewModel.SelectedAudioSource.ToString() != AudioViewModel.NoSoundSource;
var videoAvailable = VideoViewModel.SelectedVideoSourceKind == VideoSourceKind.Window
|| VideoViewModel.SelectedVideoSourceKind == VideoSourceKind.Screen;
_canRecord = audioAvailable || videoAvailable;
_canScreenShot = videoAvailable;
}