protected void calcLODSize()
{
// Calculate LOD Size based on contour
//float sizeX = 0, sizeY = 0;
//short[] indices = ContourIndices[0];
//for (int i = 0; i < indices.Length - 1; i++)
//{
// sizeX += Math.Abs(contour[0][indices[i]].X);
// sizeY += Math.Abs(contour[0][indices[i]].Y);
//}
//lodSize = sizeX * sizeX + sizeY * sizeY;
// Upcoming code was moved to calculateBB
//short[][] contourIndices = ContourIndices;
//if (contourIndices != null)
//{
// short[] indices = contourIndices[0];
// //blCorner = trCorner = contour[0][indices[0]];
// boundingBox[0] = boundingBox[1] = contour[0][indices[0]];
// // Bounding Box
// for (int i = 0; i < indices.Length - 1; i++)
// {
// boundingBox[0] = Microsoft.DirectX.Vector2.Minimize(contour[0][indices[i]], boundingBox[0]);
// boundingBox[1] = Microsoft.DirectX.Vector2.Maximize(contour[0][indices[i]], boundingBox[1]);
// }
lodSize = (boundingBox[1] - boundingBox[0]).Length();
//}
}