CameraTools.PanToFollowTargetCameraBehaviour.GetCurrentOffsetFromTarget C# (CSharp) Method

GetCurrentOffsetFromTarget() private method

private GetCurrentOffsetFromTarget ( CameraParams cameraParams ) : Vector3
cameraParams CameraParams
return UnityEngine.Vector3
        private Vector3 GetCurrentOffsetFromTarget(CameraParams cameraParams)
        {
            Vector3 lookAt = transformToFollow.position + offsetFromTarget;
            return lookAt - cameraParams.GetLookAtPointInYPlane(lookAt.y);
        }