public static CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength ) : bool | ||
pm | this | |
extendedVehicleType | ExtendedVehicleType | |
unit | uint | |
randomizer | Randomizer | |
buildIndex | uint | |
startPosA | PathUnit | |
startPosB | PathUnit | |
endPosA | PathUnit | |
endPosB | PathUnit | |
laneTypes | NetInfo | |
vehicleTypes | VehicleInfo | |
maxLength | float | |
return | bool |
public static bool CreatePath(this PathManager pm, ExtendedVehicleType extendedVehicleType, out uint unit, ref Randomizer randomizer, uint buildIndex, PathUnit.Position startPosA, PathUnit.Position startPosB, PathUnit.Position endPosA, PathUnit.Position endPosB, NetInfo.LaneType laneTypes, VehicleInfo.VehicleType vehicleTypes, float maxLength)
{
return pm.CreatePath(extendedVehicleType, out unit, ref randomizer, buildIndex, startPosA, startPosB, endPosA, endPosB, default(PathUnit.Position), laneTypes, vehicleTypes, maxLength, false, false, false, false, false);
}
PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPos, PathUnit endPos, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength ) : bool | |
PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength, bool isHeavyVehicle, bool ignoreBlocked, bool stablePath, bool skipQueue ) : bool | |
PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, PathUnit vehiclePosition, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength, bool isHeavyVehicle, bool ignoreBlocked, bool stablePath, bool skipQueue, bool randomParking ) : bool |