public static void Log(params System.Object[] o)
{
Message(o);
}
protected override void Install() { if (Done) // Only one Assets installation throughout the application { return; } foreach (var action in AssetManager.instance.CreateLoadingSequence(Mod.GetPath())) { var localAction = action; Loading.QueueAction(() => { try { localAction(); } catch (Exception ex) { Debug.Log("REx: Crashed-AssetsInstaller"); Debug.Log("REx: " + ex.Message); Debug.Log("REx: " + ex.ToString()); } }); } Done = true; }