CNCMaps.Engine.Rendering.VxlRenderer.RenderVoxel C# (CSharp) Method

RenderVoxel() public method

public RenderVoxel ( Vector3 v ) : void
v Vector3
return void
        public void RenderVoxel(Vector3 v)
        {
            float r = 0.5f;
            float left = v.X - r;
            float right = v.X + r;
            float fbase = v.Y - r;
            float top = v.Y + r;
            float front = v.Z - r;
            float back = v.Z + r;

            // Base
            GL.Vertex3(left, fbase, front);
            GL.Vertex3(right, fbase, front);
            GL.Vertex3(right, fbase, back);
            GL.Vertex3(left, fbase, back);

            // Back
            GL.Vertex3(left, fbase, back);
            GL.Vertex3(right, fbase, back);
            GL.Vertex3(right, top, back);
            GL.Vertex3(left, top, back);

            // Top
            GL.Vertex3(left, top, front);
            GL.Vertex3(right, top, front);
            GL.Vertex3(right, top, back);
            GL.Vertex3(left, top, back);

            // Right
            GL.Vertex3(right, fbase, front);
            GL.Vertex3(right, fbase, back);
            GL.Vertex3(right, top, back);
            GL.Vertex3(right, top, front);

            // Front
            GL.Vertex3(left, fbase, front);
            GL.Vertex3(right, fbase, front);
            GL.Vertex3(right, top, front);
            GL.Vertex3(left, top, front);

            // Left
            GL.Vertex3(left, fbase, front);
            GL.Vertex3(left, fbase, back);
            GL.Vertex3(left, top, back);
            GL.Vertex3(left, top, front);
        }