private ChangeTileToClear ( CNCMaps.Engine.Game.TileCollection coll, CNCMaps.Engine.Map.MapTile tile ) : void | ||
coll | CNCMaps.Engine.Game.TileCollection | |
tile | CNCMaps.Engine.Map.MapTile | |
return | void |
private void ChangeTileToClear(TileCollection coll, MapTile tile)
{
tile.TileNum = 0;
tile.SubTile = 0;
tile.Drawable = coll.GetDrawable(0);
var t = _mapFile.Tiles.GetTileR(tile.Rx, tile.Ry);
t.TileNum = 0;
t.SubTile = 0;
}