private void SendMovement(int x, int y, Directions direction)
{
var packet = new Packet(PacketType.PlayerMovementPacket);
packet.Message.Write(x);
packet.Message.Write(y);
packet.Message.Write((byte)this.Direction);
ServiceLocator.NetManager.SendMessage(packet.Message, Lidgren.Network.NetDeliveryMethod.ReliableOrdered, ChannelTypes.WORLD);
}