private void SavePlayers(NemeStatsDbContext nemeStatsDbContext, int primaryGamingGroupId, int otherGamingGroupId)
{
testPlayer1 = new Player { Name = testPlayer1Name, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer1);
testPlayer2 = new Player { Name = testPlayer2Name, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer2);
testPlayer3 = new Player { Name = testPlayer3Name, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer3);
testPlayer4 = new Player { Name = testPlayer4Name, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer4);
testPlayer5 = new Player { Name = testPlayer5Name, Active = false, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer5);
testPlayer6 = new Player { Name = testPlayer6Name, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer6);
testPlayer7WithOtherGamingGroupId = new Player { Name = testPlayer7Name, Active = true, GamingGroupId = otherGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer7WithOtherGamingGroupId);
testPlayer8WithOtherGamingGroupId = new Player { Name = testPlayer8Name, Active = true, GamingGroupId = otherGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayer8WithOtherGamingGroupId);
testPlayer9UndefeatedWith5Games = new Player { Name = testPlayer9UndefeatedWith5GamesName, Active = false, GamingGroupId = otherGamingGroupId};
nemeStatsDbContext.Players.Add(testPlayer9UndefeatedWith5Games);
testPlayerWithNoPlayedGames = new Player { Name = testPlayerWithNoPlayedGamesName, Active = true, GamingGroupId = primaryGamingGroupId };
nemeStatsDbContext.Players.Add(testPlayerWithNoPlayedGames);
nemeStatsDbContext.SaveChanges();
}