public setValue ( float _x, float _y, float _z, float _w ) : void | ||
_x | float | |
_y | float | |
_z | float | |
_w | float | |
return | void |
public void setValue(float _x, float _y, float _z, float _w)
{
LinearMathPINVOKE.btVector4_setValue(swigCPtr, _x, _y, _z, _w);
}