public setUpperLimit ( float ang1max, float ang2max ) : void | ||
ang1max | float | |
ang2max | float | |
return | void |
public void setUpperLimit(float ang1max, float ang2max)
{
BulletDynamicsPINVOKE.btUniversalConstraint_setUpperLimit(swigCPtr, ang1max, ang2max);
}