public allocate ( uint size, int numElements ) : |
||
size | uint | |
numElements | int | |
return |
public virtual btChunk allocate(uint size, int numElements)
{
IntPtr cPtr = LinearMathPINVOKE.btSerializer_allocate(swigCPtr, size, numElements);
btChunk ret = (cPtr == IntPtr.Zero) ? null : new btChunk(cPtr, false);
return ret;
}