public virtual void processAllTriangles(SWIGTYPE_p_btTriangleCallback arg0, SWIGTYPE_p_btVector3 arg1, SWIGTYPE_p_btVector3 arg2)
{
BulletCollisionPINVOKE.btEmptyShape_processAllTriangles(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(arg0), SWIGTYPE_p_btVector3.getCPtr(arg1), SWIGTYPE_p_btVector3.getCPtr(arg2));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}