BulletCSharp.btEmptyShape.processAllTriangles C# (CSharp) Method

processAllTriangles() public method

public processAllTriangles ( SWIGTYPE_p_btTriangleCallback arg0, SWIGTYPE_p_btVector3 arg1, SWIGTYPE_p_btVector3 arg2 ) : void
arg0 SWIGTYPE_p_btTriangleCallback
arg1 SWIGTYPE_p_btVector3
arg2 SWIGTYPE_p_btVector3
return void
        public virtual void processAllTriangles(SWIGTYPE_p_btTriangleCallback arg0, SWIGTYPE_p_btVector3 arg1, SWIGTYPE_p_btVector3 arg2)
        {
            BulletCollisionPINVOKE.btEmptyShape_processAllTriangles(swigCPtr, SWIGTYPE_p_btTriangleCallback.getCPtr(arg0), SWIGTYPE_p_btVector3.getCPtr(arg1), SWIGTYPE_p_btVector3.getCPtr(arg2));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }