static void CommitAdditionalInfoToCache(BuildInfo buildInfo)
{
if (_prefabsUsedInScenes != null)
{
//Debug.Log("addInfo: " + (addInfo != null));
buildInfo.PrefabsUsedInScenes = new string[_prefabsUsedInScenes.Keys.Count];
_prefabsUsedInScenes.Keys.CopyTo(buildInfo.PrefabsUsedInScenes, 0);
//Debug.Log("assigned to addInfo.PrefabsUsedInScenes: " + addInfo.PrefabsUsedInScenes.Length);
}
}