Brunet.Simulator.RelayOverlapSimulator.CloseOverlap C# (CSharp) Method

CloseOverlap() public method

public CloseOverlap ( Node node ) : void
node Node
return void
    public void CloseOverlap(Node node)
    {
      foreach(Connection con in node.ConnectionTable.GetConnections(Relay.OverlapConnectionOverlord.STRUC_OVERLAP)) {
        Console.WriteLine("Closing: " + con);
        con.State.Edge.Close();
      }
    }

Usage Example

Esempio n. 1
0
        // Static Members

        public static void Simulator(RelayOverlapSimulator sim)
        {
            Address addr1 = null, addr2 = null;

            sim.AddDisconnectedPair(out addr1, out addr2, sim.NCEnable);
            sim.Complete(false);
            SimpleTimer.RunSteps(1000000, false);

            StructuredNode node1 = (sim.Nodes[addr1] as NodeMapping).Node as StructuredNode;
            StructuredNode node2 = (sim.Nodes[addr2] as NodeMapping).Node as StructuredNode;

            ManagedConnectionOverlord mco = new ManagedConnectionOverlord(node1);

            mco.Start();
            node1.AddConnectionOverlord(mco);
            mco.Set(addr2);
            SimpleTimer.RunSteps(100000, false);

            Console.WriteLine(addr1 + "<=>" + addr2 + ":");
            Console.WriteLine("\t" + node1.ConnectionTable.GetConnection(ConnectionType.Structured, addr2) + "\n");
            sim.PrintConnections(node1);
            Console.WriteLine();
            sim.PrintConnections(node2);

            Console.WriteLine("\nPhase 2 -- Disconnect...");
            sim.FindOverlap(node1, node2);
            sim.CloseOverlap(node1);
            sim.CloseOverlap(node2);

            SimpleTimer.RunSteps(100000, false);

            Console.WriteLine(addr1 + "<=>" + addr2 + ":");
            Console.WriteLine("\t" + node1.ConnectionTable.GetConnection(ConnectionType.Structured, addr2) + "\n");
            sim.PrintConnections(node1);
            Console.WriteLine();
            sim.PrintConnections(node2);

            sim.Disconnect();
        }
All Usage Examples Of Brunet.Simulator.RelayOverlapSimulator::CloseOverlap