protected override void Initialize()
{
base.Initialize();
spriteBatch = Manager.Renderer.SpriteBatch as SpriteBatch; //Set the spritebatch to the Neoforce managed one
DefaultFont = Manager.Skin.Fonts["Default8"].Resource; //Default font we can use for drawing later
Input = new InputHandler();
NetManager = new NetworkManager();
MsgHandler = new MessageHandler(this);
}