public AddSeedMaterial ( byte inSeed ) : void | ||
inSeed | byte | |
return | void |
public void AddSeedMaterial(
byte[] inSeed)
{
lock (this)
{
DigestUpdate(inSeed);
DigestUpdate(seed);
DigestDoFinal(seed);
}
}
DigestRandomGenerator::AddSeedMaterial ( long rSeed ) : void |