public abstract ComputeSubmergedArea ( Vector2 normal, float offset, Box2DX.Common.Transform xf, Vector2 &c ) : float | ||
normal | Vector2 | Normal the surface normal. |
offset | float | Offset the surface offset along normal. |
xf | Box2DX.Common.Transform | The shape Transform. |
c | Vector2 | Returns the centroid. |
return | float |