Box2DX.Collision.Shape.ComputeSubmergedArea C# (CSharp) Method

ComputeSubmergedArea() public abstract method

Compute the volume and centroid of this shape intersected with a half plane.
public abstract ComputeSubmergedArea ( Vector2 normal, float offset, Box2DX.Common.Transform xf, Vector2 &c ) : float
normal Vector2 Normal the surface normal.
offset float Offset the surface offset along normal.
xf Box2DX.Common.Transform The shape Transform.
c Vector2 Returns the centroid.
return float
        public abstract float ComputeSubmergedArea(Vector2 normal, float offset, Transform xf, out Vector2 c);