public ComputeSweepRadius ( System.Vector2 pivot ) : float | ||
pivot | System.Vector2 | |
return | float |
public override float ComputeSweepRadius(Vector2 pivot)
{
float ds1 = (_v1 - pivot).sqrMagnitude;
float ds2 = (_v2 - pivot).sqrMagnitude;
return Mathf.Sqrt(Mathf.Max(ds1, ds2));
}