private static void RenderSurroundingRegion(RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap terrain, Bitmap biomes, String[,] toolTips, Bitmap populate)
{
RenderRegionTerrain(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, terrain);
RenderRegionBiomes(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, biomes, toolTips);
RenderRegionChunkstobePopulated(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, populate);
}