BiomePainter.RegionUtil.RenderSurroundingRegion C# (CSharp) Method

RenderSurroundingRegion() private static method

private static RenderSurroundingRegion ( RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap terrain, Bitmap biomes, String toolTips, Bitmap populate ) : void
region Minecraft.RegionFile
chunkStartX int
chunkEndX int
chunkStartZ int
chunkEndZ int
offsetX int
offsetY int
terrain System.Drawing.Bitmap
biomes System.Drawing.Bitmap
toolTips String
populate System.Drawing.Bitmap
return void
        private static void RenderSurroundingRegion(RegionFile region, int chunkStartX, int chunkEndX, int chunkStartZ, int chunkEndZ, int offsetX, int offsetY, Bitmap terrain, Bitmap biomes, String[,] toolTips, Bitmap populate)
        {
            RenderRegionTerrain(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, terrain);
            RenderRegionBiomes(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, biomes, toolTips);
            RenderRegionChunkstobePopulated(region, chunkStartX, chunkEndX, chunkStartZ, chunkEndZ, offsetX, offsetY, populate);
        }