private int WTickTorch()
{
int wtime = 0;
NotFullTick = true;
while (NotFullTick)
{
NotFullTick = false;
for (int x = 0; x < WorldSizeX; x++)
{
for (int y = 0; y < WorldSizeY; y++)
{
for (int z = 0; z < WorldSizeZ; z++)
{
if (_objectMatrix[x, y, z].GetType() == typeof(RedstoneTorch))
{
if (_objectMatrix[x, y, z].WTick()) wtime++;
}
}
}
}
}
return wtime;
}