private void TellServerLevelLoaded(int level)
{
if (OwningNetWorker == null || OwningNetWorker.IsServer)
return;
loadLevelPing.Clear();
ObjectMapper.MapBytes(loadLevelPing, level);
Networking.WriteCustom(WriteCustomMapping.NETWORKING_MANAGER_PLAYER_LOADED_LEVEL, OwningNetWorker, loadLevelPing, true, NetworkReceivers.Server);
}