private void Form1_Paint(object sender, PaintEventArgs e)
{
platAlly.Display(e);
platEnemy.Display(e);
foreach (Ship ship in ships)
{
ship.drawShip(e.Graphics);
}
/*if (!gameInProgress)
{
foreach (Cendre c in cendres)
{
c.OnPaint(e);
}
}*/
if (gameover != null)
gameover.Draw(e);
}