private Ballz()
{
Teamnames = new List<string>();
Graphics = new GraphicsDeviceManager(this);
InitSettings();
Content.RootDirectory = "Content";
if(GameSettings.MSAASamples.Value > 1)
{
Graphics.PreferMultiSampling = true;
msaaSettingsHandler = (object sender, PreparingDeviceSettingsEventArgs args) => {
args.GraphicsDeviceInformation.PresentationParameters.MultiSampleCount = GameSettings.MSAASamples.Value;
};
Graphics.PreparingDeviceSettings += msaaSettingsHandler;
}
Graphics.IsFullScreen = GameSettings.Fullscreen.Value;
Graphics.PreferredBackBufferHeight = GameSettings.ScreenResolution.Value.Height;
Graphics.PreferredBackBufferWidth = GameSettings.ScreenResolution.Value.Width;
Window.AllowUserResizing = true;
IsFixedTimeStep = false;
Camera = new Camera();
// create the Game Components
MenuRenderer = new MenuRenderer(this);
//var physics = new PhysicsControl(this);
Input = new InputTranslator(this);
Network = new Network.Network(this);
Components.Add(Input);
//Components.Add(physics);
Components.Add(Network);
Components.Add(MenuRenderer);
Components.Add(new PerformanceRenderer(this));
Logic = new LogicControl(this);
Services.AddService(Logic);
Services.AddService(Input);
Services.AddService(new SoundControl(this));
//add eventhandlers to events
Input.Input += Logic.HandleInputMessage;
//input.Input += physics.HandleMessage;
Input.Input += Network.HandleMessage;
//Logic.Message += physics.HandleMessage;
Logic.Message += Network.HandleMessage;
//Logic.Message += gameRendering.HandleMessage;
Logic.Message += MenuRenderer.HandleMessage;
Network.Message += Logic.HandleNetworkMessage;
}