Ballz.GameSession.Renderer.GameRenderer.PostProcess C# (CSharp) Method

PostProcess() public method

public PostProcess ( ) : void
return void
        public void PostProcess()
        {
            /*CelShading.Techniques[0].Passes[0].Apply();

            CelShading.Parameters["InputTexture"].SetValue(WorldRenderTarget);

            Game.GraphicsDevice.RasterizerState = new RasterizerState
            {
                CullMode = CullMode.None
            };
            Game.GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, quad, 0, 2);*/
        }