BabylonExport.Entities.BabylonPBRMaterial.BabylonPBRMaterial C# (CSharp) Method

BabylonPBRMaterial() public method

public BabylonPBRMaterial ( ) : System.Runtime.Serialization
return System.Runtime.Serialization
        public BabylonPBRMaterial() : base()
        {
            customType = "BABYLON.PBRMaterial";

            directIntensity = 1.0f;
            emissiveIntensity = 1.0f;
            environmentIntensity = 1.0f;
            specularIntensity = 1.0f;
            cameraExposure = 1.0f;
            cameraContrast = 1.0f;
            useEmissiveAsIllumination = false;

            roughness = 1.0f;
            useRoughnessFromMetallicTextureAlpha = false;
            useRoughnessFromMetallicTextureGreen = false;

            overloadedShadowIntensity = 1.0f;
            overloadedShadeIntensity = 1.0f;

            ambient = new[] { 0f, 0f, 0f };
            albedo = new[] { 0f, 0f, 0f };
            reflectivity = new[] { 0f, 0f, 0f };
            reflection = new[] { 0f, 0f, 0f };
            emissive = new[] { 0f, 0f, 0f };

            overloadedAmbient = new[] { 0f, 0f, 0f };
            overloadedAlbedo = new[] { 0f, 0f, 0f };
            overloadedReflectivity = new[] { 0f, 0f, 0f };
            overloadedEmissive = new[] { 0f, 0f, 0f };
            overloadedReflection = new[] { 0f, 0f, 0f };
        }
    }
BabylonPBRMaterial