public BabylonPBRMaterial() : base()
{
customType = "BABYLON.PBRMaterial";
directIntensity = 1.0f;
emissiveIntensity = 1.0f;
environmentIntensity = 1.0f;
specularIntensity = 1.0f;
cameraExposure = 1.0f;
cameraContrast = 1.0f;
useEmissiveAsIllumination = false;
roughness = 1.0f;
useRoughnessFromMetallicTextureAlpha = false;
useRoughnessFromMetallicTextureGreen = false;
overloadedShadowIntensity = 1.0f;
overloadedShadeIntensity = 1.0f;
ambient = new[] { 0f, 0f, 0f };
albedo = new[] { 0f, 0f, 0f };
reflectivity = new[] { 0f, 0f, 0f };
reflection = new[] { 0f, 0f, 0f };
emissive = new[] { 0f, 0f, 0f };
overloadedAmbient = new[] { 0f, 0f, 0f };
overloadedAlbedo = new[] { 0f, 0f, 0f };
overloadedReflectivity = new[] { 0f, 0f, 0f };
overloadedEmissive = new[] { 0f, 0f, 0f };
overloadedReflection = new[] { 0f, 0f, 0f };
}
}