public static CreateLookAt ( Vector3 position, Vector3 target, Vector3 upVector ) : Matrix | ||
position | Vector3 | Position of the camera. |
target | Vector3 | Target of the camera. |
upVector | Vector3 | Up vector of the camera. |
return | Matrix |
Matrix::CreateLookAt ( Vector3 &position, Vector3 &target, Vector3 &upVector, Matrix &viewMatrix ) : void |