public Quaternion ( float x, float y, float z, float w ) : System | ||
x | float | X component of the quaternion. |
y | float | Y component of the quaternion. |
z | float | Z component of the quaternion. |
w | float | W component of the quaternion. |
return | System |
public Quaternion(float x, float y, float z, float w)
{
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
}