public override void XUpdate()
{
//UnityEngine.Profiling.Profiler.BeginSample("BEPUPhysics - Update");
_physicsSpace.Update(Time.deltaTime);
for (int i = 0; i < nonMonoPhysics.Count; i++)
{
nonMonoPhysics [i].XPhysicsUpdate();
}
for (int i = 0; i < dynamicColliders.Count; i++)
{
dynamicColliders [i].XPhysicsUpdate();
}
//UnityEngine.Profiling.Profiler.EndSample();
}