public override void UpdateSolverActivity()
{
if (isActive)
{
isActiveInSolver = false;
if (body.activityInformation.IsActive)
{
foreach (Wheel wheel in Wheels)
{
wheel.UpdateSolverActivity();
isActiveInSolver = isActiveInSolver || wheel.isActiveInSolver;
}
}
}
else
isActiveInSolver = false;
}