public void LoadChunk(float chunkX, float chunkY)
{
if (m_world != null)
{
System.Drawing.RectangleF chunkBounds;
int radius = 20;
int x, y;
for (y = -radius; y <= radius; y++)
for (x = -radius; x <= radius; x++)
if ((x * x) + (y * y) <= (radius * radius))
{
chunkBounds = new System.Drawing.RectangleF(x, y, 1, 1);
m_world.LoadChunk(chunkBounds);
}
//world.LoadTile(x, y);
//Converts chunk bounds to tiles.
}
}