Axiom.SceneManagers.PortalConnected.Portal.Portal C# (CSharp) Method

Portal() public method

public Portal ( string name, PORTAL_TYPE type ) : System
name string
type PORTAL_TYPE
return System
		public Portal( string name, PORTAL_TYPE type )
		{
			mType = type;
			mName = name;
			mTargetZone = null;
			mCurrentHomeZone = null;
			mNewHomeZone = null;
			mTargetPortal = null;
			mNode = null;
			mRadius = 0.0;
			mDirection = Math.Vector3.UnitZ;
			mLocalsUpToDate = false;
			mDerivedSphere = new Sphere();
			mDerivedPlane = new Plane();
			// set prevWorldTransform to a zero'd out matrix
			prevWorldTransform = Math.Matrix4.Zero;
			// default to open
			mOpen = true;
			switch ( mType )
			{
				default:
				case PORTAL_TYPE.PORTAL_TYPE_QUAD:
					mCorners = new Vector3[ 4 ];
					mDerivedCorners = new Vector3[ 4 ];
					break;
				case PORTAL_TYPE.PORTAL_TYPE_AABB:
					mCorners = new Vector3[ 2 ];
					mDerivedCorners = new Vector3[ 2 ];
					break;
				case PORTAL_TYPE.PORTAL_TYPE_SPHERE:
					mCorners = new Vector3[ 2 ];
					mDerivedCorners = new Vector3[ 2 ];
					break;
			}
		}