public CreateSphereRegionQuery ( |
||
sphere | ||
mask | uint | |
return |
public override SphereRegionSceneQuery CreateSphereRegionQuery( Sphere sphere, uint mask )
{
PCZSphereSceneQuery q = new PCZSphereSceneQuery( this );
q.Sphere = sphere;
q.QueryMask = mask;
return q;
}