Axiom.SceneManagers.Bsp.Quake3Level.InitializeData C# (CSharp) Method

InitializeData() protected method

protected InitializeData ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void
		protected void InitializeData( BinaryReader reader )
		{
			ReadEntities( header.lumps[ (int)Quake3LumpType.Entities ], reader );
			ReadElements( header.lumps[ (int)Quake3LumpType.Elements ], reader );
			ReadFaces( header.lumps[ (int)Quake3LumpType.Faces ], reader );
			ReadLeafFaces( header.lumps[ (int)Quake3LumpType.LeafFaces ], reader );
			ReadLeaves( header.lumps[ (int)Quake3LumpType.Leaves ], reader );
			ReadModels( header.lumps[ (int)Quake3LumpType.Models ], reader );
			ReadNodes( header.lumps[ (int)Quake3LumpType.Nodes ], reader );
			ReadPlanes( header.lumps[ (int)Quake3LumpType.Planes ], reader );
			ReadShaders( header.lumps[ (int)Quake3LumpType.Shaders ], reader );
			ReadVisData( header.lumps[ (int)Quake3LumpType.Visibility ], reader );
			ReadVertices( header.lumps[ (int)Quake3LumpType.Vertices ], reader );
			ReadLeafBrushes( header.lumps[ (int)Quake3LumpType.LeafBrushes ], reader );
			ReadBrushes( header.lumps[ (int)Quake3LumpType.Brushes ], reader );
			ReadBrushSides( header.lumps[ (int)Quake3LumpType.BrushSides ], reader );
		}